Electronic toy refers to a motorized toy that uses electronic technology and electronic components to control actions or produce various sound and light effects. Introduction Edit Broadcast
Electronic toys are produced with the development of electronic technology since the 1950s. At first, electronic technology was applied on the basis of general electric toys, and the movements of toys were controlled by sound, radio waves or light waves, which were called electronically controlled toys.
Category Edit Broadcast
There are many kinds of electronic toys in the market, and the price is high. At present, the more commonly used classification methods include classification by material, classification by age of users, and classification by product technology and functional structure. According to the technology and functional structure of the product, it can be divided into voice-controlled toys, light-controlled toys, remote control toys, mechanical toys, pneumatic toys, electric toys, computer network toys, solar toys, infrared toys, laser toys, etc. According to the different materials used to make toys, it can be divided into cloth plush toys, metal toys, gum toys, clay toys, bamboo toys and glass toys. According to different age levels, it can be divided into baby toys (3 years old and below), preschool (toddler) toys 8 years old and below, school children's toys 14 years old and below, and adult toys above 14 years old.
Main influence editor broadcast
Electronic toys that do both learning and entertainment are popular with children, and today's technology is like rock and roll yesterday: Most parents, even those who say they're cool, can't keep up.
Today's children are masters of high-tech products. They can learn and master a new device faster than adults. For example, SMS business is the most popular item in the youth market after .
In the United States, children from middle-class families generally have computers, game consoles, TV sets, DVDs, and more and more children have mobile phones. Children are familiar with various high-tech products from an early age, which will affect their future lives. For example: the more accustomed they are to reading online, the less they will read printed books when they grow up. They will spend more time downloading music and movies from the Internet than going to video stores and movie theaters.
Parents aren't sure whether to offer their children a full range of high-tech gadgets from a very early age, or to shield them from the odd electronic world as much as possible.
But one thing is for sure, people spend too much time on the computer, and over time, side effects will occur. Such as medial wrist syndrome, muscle wasting and vitamin D deficiency. And these symptoms are increasingly manifesting in children. The hope is that computers will equip children with technological skills and encourage them to do more than just loafing around playing computer games or chatting in chat rooms all day.
Today, people have found a balance between technology and entertainment in new technology products. Many high-tech products are especially popular with children and young adults because they adapt to their lifestyles, needs, and teach them how to connect with the ever-increasing electronic world.