Classic Cracking Game - A classic board game for the whole family. A sentimental blast from the past for adults who grew up playing the codebreaking classic, and a fun-filled challenge for kids new to the game. A brain game where kids can battle adults with an equal chance of winning.
Name: Classic Cracking Board Game Strategy Brain Master Family Party
Material: Rubber
: Multicolors
Min. Number of Players: 2 players
Recommended Age Range: 5+
Size:
Features
BrandNewandhighquality.
A classic board game for the whole family.
A fun-filled challenge for kids new to the game.
A brain game where kids can battle adults with an equal chance of winning.
CHOKING HAZARD - small parts, Not for children under 3 years.
- It’s easy to learn and fast to play, with more than 2,000 possible codes it’s different every time.
- The Codemaker sets a secret , then the Codebreaker tries to match the using logic, deduction, and maybe even a little bit of luck.
- After each move, the Codemaker gives clues to the Codebreaker. Codemakers can make their codes even more devious by using multiple pegs of the same or by leaving one or more peg holes empty. With so many possible combinations, every game is guaranteed to be a brainteaser.
Classic Cracking Game (the following is the example of 2 player game, 3-5 player game details in the user manual)
As codemaker, your goal is to create the perfect that no one can .
As codebreaker, you must try to the in the fewest number of possible.
2 Player Game
OBJECT
To win the most rounds
- the codebreaker wins a round if they the within 12 .
- the codemaker wins a round if the codebreaker fails to the .
PLAYING
1. Decide who will be teh first codemaker. The codemaker sits behind the rotating end of Decryption Unit with the codebreaker directly opposite.
2. Agree on an even number of rounds to play.
3. At the start of each round the codemaker takes the -setting unit and dials in a combination. Each of the colors must be different. Make sure the codebreaker cannot see your secret .
4. The codebreaker can now begin the .
To make a :
Insert 4 pegs into the holes, starting with furthest away from the codemaker, moving towards the codemaker with each new .
If the is incorrect:
The codemaker scores the .
The codebreaker continues until the is broken or they have used up all 12 . The pegs and scores are left in place throughout the round.
If the is correct:
The codemaker reveals the and the round is over.
Note: when revealing the , make sure you don’t turn the -setting unit around so that the sequence appears back to front.
5. At the end of the round make a record of who won, the swap roles.
6. The game ends when the agreed number of even rounds has been played. The player that wins the most rounds in the .
Scoring for 2 player game
- for every that matches but is in the wrong place, pull out the white slider one notch.
- for every that matches and is in the right place, pull out the red slider one notch.
(see scoring example on the following instructions)
Using The Score Card
- Each vertical row represents a player.
- Each horizontal row represents a round.
- Write individual scores in the white boxes.
- When someone cracks the secret , add up the scores in the green boxes.
- At the end of the round add up the codemaker’s score in the yellow boxes.
- After the agreed number of rounds have been played, each player should add up their score for each round and mark their total score in their Total box. The player with the highest score wins.
Notice:
Pleaseallow1-3cmerrorduetomanualmeasurementandmakesureyoudonotmindbeforeordering.
Pleaseunderstandthatcolorsmayexistchromaticaberrationasthedifferentplacementofpictures.
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